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Eat-This!  |  Modes  |  Last Stand  |  [Bug report]
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Horo
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« on: October 27, 2011, 06:19:09 pm »

Hey there!

I decided to post a thread about some bugs, which are on last stand.
To anyone who decided to read this boring post; you can reply it with bugs you did recognise also. So, here we go;

-At first, class bug. Sharpshooter; while he is dying, he mechanically drops a molotov(knife), even if he is wearing any other weapon(f.e. barrett). It could be get by zombies, casts explosives, or by human players(f.e. One time I seen medic with twin molotov, which wasn't ordinary).

-Jump-and-wep bug(I called it that way). Many people are forcing to die from a fall from a height, there is a chance that they will be spawned in the same place with 1hp, and with re-takeable weapons.

-On versus mode:
*Spawning priest is bugged(not working) some times
*Human playing as a butcher part couldn't get chainsaw mostly

-/reload - reloading info is disabled on this server version. Anyone could tell me why, and when(if even) it will be working.

- Adminlist is not working. Same as reload (Anyone could tell me why, and when(if even) it will be working.)

-ls_smallhouse; you could mark and call a heli on this map, howewer it is working here abnormally(less bullets, less the efficiency is), how about turning off heli on this map?

-Some zombie stucks:
*falloutbunker; zombies are stucking on the loop, decreasing the map pleasure.
*ls_fallingsilent; zombies(especially vomiting ones) are getting stucked on the hotel's wall(all over time) like this:

*ls_smallhouse; zombies are getting stucked at the both edges of the table(where flag is standing). I'm guessing that this one is a well-known bug, which was used to make this map easier, right?

-Some sceneries are also missing:

*ls_chartres:

witraz.bmp
witrazmaly1.bmp
witrazmaly2.bmp
witrazmaly3.bmp
chartresroof7.png
fx_vtt_smoke_02.png
fx_vtt_smoke_03.png
fx_vvt_smoke_04.png
chartresstatue.png
chartresunderground.png
chartresback2.jpg

*ls_west:

monst_roof.png

*MS map pack:

fx_P_beam2
!ls_ms_harbourFRONT+

I will upload the sceneries in the later post edit(give me 15 minutes)
Here is the link for sceneries(please, upload it on last stand servers): http://www.speedyshare.com/files/30950613/sceneries.rar

And at last, I will answer the question "Horo, why did you post it?". I'm just reporting those bug, with hope of repairing it.

I'm missing fx_vvt_smoke_04.png, if someone have it, please upload it
« Last Edit: October 27, 2011, 06:46:49 pm by Horo » Logged
Falcon
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« Reply #1 on: October 28, 2011, 12:13:13 pm »

-At first, class bug. Sharpshooter; while he is dying, he mechanically drops a molotov(knife), even if he is wearing any other weapon(f.e. barrett). It could be get by zombies, casts explosives, or by human players(f.e. One time I seen medic with twin molotov, which wasn't ordinary).
I'll look into it later

-Jump-and-wep bug(I called it that way). Many people are forcing to die from a fall from a height, there is a chance that they will be spawned in the same place with 1hp, and with re-takeable weapons.
Farmer, most likely, can abuse this. Can't be helped, it's a result of last stand custom health calculation and is undetectable form the script.

-On versus mode:
*Spawning priest is bugged(not working) some times
*Human playing as a butcher part couldn't get chainsaw mostly
I know butcher's case, iirc you just have to have saw selected in menu or you won't get it. I'll try to improve that later tho.
What comes to priest i know nothing about that bug, i'll ask someone on IRC later to help me investigate that.

-/reload - reloading info is disabled on this server version. Anyone could tell me why, and when(if even) it will be working.
We altered soldat's code in 1.5 to make this feature working, as by default forced chat works only on bots (the reason of that is pretty obvious i guess). I'll see what i can do about that later.

- Adminlist is not working. Same as reload (Anyone could tell me why, and when(if even) it will be working.)
No idea. Adminlist is not a part of ls script. I'll ask tk.

-ls_smallhouse; you could mark and call a heli on this map, howewer it is working here abnormally(less bullets, less the efficiency is), how about turning off heli on this map?
it depends on where you mark

-Some zombie stucks:
*falloutbunker; zombies are stucking on the loop, decreasing the map pleasure.
*ls_fallingsilent; zombies(especially vomiting ones) are getting stucked on the hotel's wall(all over time) like this:

* Falcon pokes TheOne`

*ls_smallhouse; zombies are getting stucked at the both edges of the table(where flag is standing). I'm guessing that this one is a well-known bug, which was used to make this map easier, right?
I know about stuck at the spawn which is my fault but i have no polyworks atm and i'm just too lazy to fix it. This map isn't popular anyway. If you know how to fix it (i'm a terrible waypointer anyway) then feel free to upload the fix here as well.

-Some sceneries are also missing:
(...)
Reuploaded
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porn
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« Reply #2 on: October 30, 2011, 08:14:27 pm »

ls_fall1ngs1lent - zombies getting stuck at the upper polygon
http://i39.tinypic.com/2isxmkn.jpg

ls_fall1ngs1lent - zombies getting stuck at the stair. They are still able to walk on the left, when a enemy appears there.
http://i43.tinypic.com/wum22o.jpg

ls_zombiehouse - zombies getting stuck at a waypoint, i guess
http://i40.tinypic.com/6qw9ed.jpg
« Last Edit: October 30, 2011, 08:34:10 pm by porn » Logged
TheOne
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« Reply #3 on: October 30, 2011, 11:02:28 pm »

I haven't met any of these bugs on 1.5...
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porn
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« Reply #4 on: October 31, 2011, 07:05:09 pm »

Never seen any of this bugs in 1.5 too, but they appear way too often in 1.6.2
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Horo
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« Reply #5 on: November 01, 2011, 12:06:33 am »

I haven't met any of these bugs on 1.5...
Yes, that didn't happen on 1.5. But now it's way ordinary to meet these bugs on 1.6.x
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porn
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« Reply #6 on: November 11, 2011, 02:20:10 am »

ls_able: zombies stuck at the spawnpoint
http://i42.tinypic.com/r02iis.jpg

ls_fall1ngs1lent: zombies stuck at spawnpoint, i guess
http://i39.tinypic.com/28wdzle.jpg
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Horo
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« Reply #7 on: November 11, 2011, 03:30:18 pm »

I know butcher's case, iirc you just have to have saw selected in menu or you won't get it.
Butcher part weapon couldn't be get even after selecting weapon from menu.

ls_fall1ngs1lent: zombies stuck at spawnpoint, i guess
http://i39.tinypic.com/28wdzle.jpg
Seriously, ls_fall1ngs1lent need some work on...
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TheOne
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« Reply #8 on: November 11, 2011, 07:00:25 pm »

Unfortunately I don't have much time right now. Fixing it includes playing it at least a few times. I will do so when I have a bit more freedom.
However, if someone could fix it, I should be much obliged to you..
« Last Edit: November 11, 2011, 07:24:17 pm by TheOne » Logged
Horo
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« Reply #9 on: November 11, 2011, 08:03:02 pm »

Unfortunately I don't have much time right now. Fixing it includes playing it at least a few times. I will do so when I have a bit more freedom.
However, if someone could fix it, I should be much obliged to you..
If you don't mind, I could at last try fix fallingsilent wp bugs.
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TheOne
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« Reply #10 on: November 11, 2011, 08:51:26 pm »

Sure!
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Horo
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« Reply #11 on: November 13, 2011, 03:12:10 pm »

Sure!
I managed to fix bugs on falling silent, new version has been uploaded to the pubs(thanks to falcon for uploading it).
« Last Edit: November 13, 2011, 03:15:06 pm by Horo » Logged
TheOne
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« Reply #12 on: November 13, 2011, 05:29:27 pm »

nice :) looks good, no bugs - thanks a lot.
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porn
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« Reply #13 on: November 18, 2011, 10:56:49 pm »

ls_zombcavec
http://oi42.tinypic.com/2eeiz5f.jpg

ls_blocks
http://i40.tinypic.com/2vaxfeg.jpg
http://i42.tinypic.com/33yoys6.jpg
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TheOne
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« Reply #14 on: November 19, 2011, 07:58:28 pm »

Thanks for the reports.
The zombies staying in alphas base was probably deliberate, though, to make the game easier/harder - those zombies will not kill civilians, but spawnkill if the revived/joined people aren't careful enough. Therefor I'd let it stay.

On blocks - well, zombies were never thought to be in those places. If there was a remake of the map, it should be fixed.. however, methinks it happens so rarely that it's not that urgent..

Correct me if you think otherwise. Feel free to post more bugs, too!
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