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Messages - Hommunkulus

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Last Stand / Re: Post map ideas and i'll try to map them
« on: October 20, 2016, 12:17:36 am »
well its not like i cant map myself, but ill just share my map ideas with you ;)

i am currently working on one where your ship (containership) has hit a reef in the Bermuda. Of course, its a zombie infected section of the Bermuda triangle.

The second idea that is on afterburner is ls_hartheim.
Its literally the scene out of got where the zombies jump off the cliff and run towards our heroes.

stuff i collected so far and maybe want to use, at least parts of them:

Multimode / Re: [IMPORTANT] Mappack
« on: September 18, 2016, 09:25:33 pm »

this one works: ReReReReReReuploaded

Offtopic / Re: IRC quotes
« on: September 04, 2016, 10:59:16 pm »
Code: [Select]
[23:04] Falcon na, i'll just take tk
[23:05] Greywolf Oo

Last Stand / Re: New Map: Submarine
« on: May 25, 2016, 01:44:03 pm »
i have modded it to fit ls style a bit more. that version is votable under submarineY
original (submarineX) still available.

we should maybe vote which one to keep.

Last Stand / Re: Admins wanted... again
« on: May 24, 2016, 11:36:49 pm »
 i was so confident, but then i stumbled about that "brain" requirement. I get eaten alot on ls by red ppl who shout that, so maybe that is enough?

Last Stand / Re: New Map: Submarine
« on: May 24, 2016, 11:29:02 pm »
id love you to reduce the jets somewhat more so it becomes more classic ls gameplay. it should be juuuust enough to get on the first building

Last Stand / Re: New ls map
« on: May 07, 2016, 03:10:39 pm »
there are some ugly polies on the far left (when climbing up).
you should definitly use the overlapping technique

Tactical Trenchwar / Re: TTW Gather Maps List
« on: May 06, 2016, 06:40:16 pm »
oh, well i didnt say i left it in its inf state. I heavily modded it, ofc!

Tactical Trenchwar / Re: TTW Gather Maps List
« on: May 06, 2016, 12:24:40 pm »
i have modded inf_cangaceiros into a now balanced, working (and votable) ttw_map! if its deemed fun we can push into rotation.

latest changelog:

- some polybugs fixed, but there might be more.
- slight balances
- waypoints added and tested.

Tactical Trenchwar / Re: Maps that need a little love (fixing)
« on: May 05, 2016, 01:01:43 pm »
fixed the waypoints. they are not perfect, occasionally a para will die in the lake (that affects alpha only) occasionally a para will have a hard time getting the enemy flag (that affects bravo more).

but overall you can call paras now on battlefield.

Tactical Trenchwar / Re: Berserker (quad damage)
« on: May 04, 2016, 08:38:21 pm »
i could picture it like this:
going berserk = you do not feel the pain --> you gain full health and a vest. (and maybe take 70% dmg)
However not feeling the pain doesnt mean you dont get hurt --> instadeath when berserk runs out? or maybe you take more dmg after berserk?

Tactical Trenchwar / Re: Maps that need a little love (fixing)
« on: May 04, 2016, 08:30:53 pm »
i will update battlefield to the new format, change bunks to sabo and do some cosmetic changes (colliders, flag position, waypointtweaking)

EDIT: port and bunkerchange done, even some cosmetics.

However, waypoints still do need ALOT of love. ALOT.

Last Stand / Re: New ls map
« on: May 04, 2016, 05:44:20 pm »
use the soldat mappacker to bundle it so ppl have an easy time to test it.

then you will get feedback.

I dont own the ls script so i cant tell you if its ls ready.

EDIT: I played it on ls now. paths seem fine, visually its nice, and i love the healspot.

Last Stand / Re: New ls map
« on: May 03, 2016, 08:30:38 pm »
please, use the soldat mappacker to make one complete download.

was quite a hassle to test this. certainly gave me alot of nostalgia.

so, who will script this again? :D

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